My previous step towards implementing a minimal WebGL viewer node server showed how to render 3D geometric POST data using Swig. Due to various self-created difficulties, I switched the rendering engine to Swig after struggling with initial attempts using Express Handlebars. Now that those difficulties have been solved, I thought I would show how to switch back to the handlebars support and prove that I use either one. They cannot be used in parallel, though, since the rendering engine is... Read more →